Magic Sound Effects
75 spell sounds for fantasy work: quick casting flashes, healing light, dark curses, charging wands and orbs, wind, water and cosmic spells, and humming runes and tomes.
You're free to use these sounds. License
Resonant Spell
Sweep Spell
Flash Spell
Vortex Spell
Slow Spell
Air Tension
Mirror Swell
Seal Glow
Paper Air Swell
Scroll Unfurl
Arcane Line
Glyph Ring
Tome Hum
Blessing Wash
Holy Light
Grace Pad
Halo Descent
Aura Bloom
Benediction
Light Fall
Warm Rise
Anoint Wave
Curse Creep
Bane Rise
Doom Swell
Rot Wind
Venom Cloud
Shadow Pull
Iron Curse
Dark Coil
Glow Rise
Spirit Rise
Qi Gather
Chakra Core
Mana Hum
Pool Hum
Well Tone
Orb Charge
Crystal Hum
Wand Charge
Staff Tone
Cauldron Simmer
Brew Swell
Cyclone Build
Gale Charge
Wind Rune
Breeze Gather
Tornado Rise
About magic spells sound effects
Magic has no real sound, so fantasy films and games settled on a vocabulary that audiences now read instantly. Bright, glassy shimmer means light, healing or a blessing. Low drones, hiss and murky swells mean a curse. A tone that climbs means power gathering, and a sharp burst means the spell has been cast. Elemental spells borrow from nature, with real wind under air spells and rushing water under water spells.
People describe these sounds with shimmer, sparkle, hum, crackle and zap, or with the stage magician's poof. Since none of it exists, consistency beats realism: give each school of magic in your project its own family of sounds.
Which one to pick
Only a few are quick hits. Flash Spell is a short bright flash, Sweep Spell ends on a sharp cut, and Slow Spell rings down with a metallic tail. Everything else is a swell you can lay under an animation. Light and healing: Holy Light, Blessing Wash, Halo Descent, Grace Pad, Light Fall, Moon Glow. Dark and cursed: Curse Creep, Doom Swell, Iron Curse, Shadow Pull, Umbra Pull, Venom Cloud, Rot Wind. Charging: Orb Charge, Wand Charge, Mana Hum, Qi Gather, Crystal Hum, Nova Build.
Air magic lives in Cyclone Build, Gale Charge, Tornado Rise and Wind Rune; water in Water Orb, Surge Wave, Pressurized Geyser and River Charge. For scrolls and runes, Scroll Unfurl, Paper Air Swell, Glyph Ring, Arcane Line and Tome Hum. Cosmic: Galaxy Swell, Comet Rise, Eclipse Swell, Dark Star. Vortex Spell and Resonant Spell are the busiest, one swirling and one bitcrushed.
Uses
Spell effects in RPGs and fantasy games: heal, buff, curse, teleport. Magic trick videos and kids' magic shows, with Flash Spell on the reveal. Fantasy audiobooks and podcasts. At the gaming table, when a player casts.
File details
- −1 dBFS
- MP3 320 kbps stereo